Brazilian President signs legal framework for Brazil’s digital gaming industry

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Brazilian President Luiz Inácio Lula da Silva signed the law. Legal framework for electronic games Brazilian industry.

The project will establish a legal basis for gaming activities in Brazil and facilitate its contribution to the country’s market growth.

As a relatively young industry, the gaming industry must constantly strive to gain the same cultural and government recognition and tax breaks as other forms of entertainment. Gaming is also a promising industry for future job creation, at least for many years.

Mr. Rodrigo Terra abra games in São Paulo, Brazil. He said this about Abra Games in his recent interview with GamesBeat: Brazilian Digital Game Developers Associationhas long advocated for official government recognition of games as an industry and tax breaks, considering the potential of games to create a vibrant gaming industry in the future.

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Terra said the Brazilian industry is tracking other political developments on behalf of gaming around the world, including in Canada and South Korea. He noted that Canada, the United Kingdom and France have had tax breaks for many years. It took five years for a bill to be submitted to Congress to investigate the size of the huge gaming market.

According to the study, Brazil generated $2.3 billion in revenue in 2021, growing at an annual rate of 5%. The country has over 1,000 game studios and 12,000 workers. This made it her 12th largest gaming industry in the world.

In 2022, Brazil will 5th largest market for gamers According to Newzoo, there are 102 million players. That year, the gaming industry grew by 3.2%, even though the global gaming industry shrank by 5%. Brazilian gaming surveyto be released in 2023.

Approximately 80% of the population plays games, with PC and console gamers playing an average of 5.12 hours per week.

Brazil’s game industry in numbers.

Brazilian senators Leila Barros and Flavio Arnes drafted the bill and actively consulted various people in the game development industry, including Abragames. Much political activity began in 2021 following attacks on the game by conservative politicians.

Since 2021, gaming companies have been lobbying governments that they need to be recognized as an industry in order to be eligible to take a direct position with the government. In theory, once the industry is defined, it can lobby for tax breaks from the government in exchange for good job creation.

A few years ago, many governments and organizations who (WHO) recognized that gaming is good for people’s mental health during the pandemic. Deliberations on this bill will begin in the Senate in 2022, and deliberations in Congress have been full of twists and turns.

“We’re one of the biggest consumers of technology, but we’re nowhere near as organized as tech companies and social media companies,” Terra said. “Since the 1990s, we’ve been treated like part of a software ecosystem. The industry organized itself and told governments that they needed to think of video games as an industry in itself.”

If the current bill is effective, “it will create a legal framework that recognizes gaming as an industry in Brazil,” Terra said.

Tera said the aim is to open up horizons of possibilities, end misconceptions about what video games are and foster the economic development of this sector in the coming decades.

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